This product is currently in Early Access in the Digital Reader and Game Compendium. You can purchase it now at a discount, and the content will be unlocked in the upcoming Character Tools at no additional cost.
This version of Hands of the White Wizard is integrated into the Free League Unbound official digital toolset. It contains the entirety of the physical compendium’s content in the Digital Reader and Game Compendium. This purchase will give you an activation code to redeem through your Free League Unbound account. Afterwards you will be able to access the content in the digital tools via the FLU website. The Core Rules for The One Ring™ (hardcover or digital) are needed to use this product.
“He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling.“
Hands of the White Wizard contains six adventures for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually, or as part of a larger tale.
For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written, or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate – and that of all Middle-earth – lies in their hands!
The War of the Ring, Middle-earth, The Lord of the Rings, The One Ring and the characters, items, events and places therein are trademarks or registered trademarks of Middle-earth Enterprises LLC and used under license by Fria Ligan AB (dba Free League). © 2026 Middle-earth Enterprises LLC. All rights reserved.