Foundry VTT Module – Dragonbane Book of Magic
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This is a digital version of the Dragonbane Book of Magic campaign for the Foundry Virtual Tabletop. A Foundry Virtual Tabletop base license is required for use. Check the package page for current module compatibility. This purchase will give you an activation code to be activated through your Foundry account. Afterwards you will be able to download and access the module via the Foundry application.
I have been called a madman and my findings dismissed as absurd. I have been painted as a deranged doom-monger. Yet nothing could be further from the truth. Through a lifetime of study, coupled with rigorous and death-defying training, I have honed the ability to detect even the most well-concealed evil. This work concerns a threat which, if left unchecked, could spell the end of all that is good in our world. I am referring to magic and its practitioners, the so-called mages.”
– Preface to The True Nature of Evil by Brother Dideric Orne, Keepers of the Immaculate Flame
The Book of Magic for the award-winning Dragonbane RPG offers players and Gamemasters alike a deep dive into the nature of magic. It introduces no fewer than nine new schools of magic – Demonology, Harmonism, Illusionism, Necromancy, Symbolism, Witchcraft, Alchemy, Enchanting, and Dracomancy – as well as new spells for the existing schools: General Magic, Animism, Elementalism, and Mentalism.
In total, you will find over 300 spells, magical recipes, enchantments, and magic tricks in this module. Each magic school is further detailed with information about its practitioners, its standing and reputation in the world, and the type of familiar its members typically summon. You will also learn where and how your characters can receive training in each school.
This Foundry module contains:
- 18 Actors.
- 15 Journal Entries.
- 14 Rolltables.
- 426 Items - including 283 spells, 33 recipes, 21 abilities, 11 legendary magic items and 8 new magic schools.